First gameplay mechanics implemented, new animations
A lot of new stuff has happened already!
We're slowly iterating on the combat and as you can see we actually have a working demo to test it out.
Animations and art are there to give a feel of the aesthetics of the game and will be revised as soon as the gameplay feels more solid.
I spent some time implementing a ledge grab instead of using something like a double jump or wall jump.
We are working on adding two enemies with full animations for the next update!
Since combat and timing is very important in this game we'll make sure to add telegraphed attacks so the player is able to know what's coming and react to it.
It's very important to us to give the game a sense of fairness so that it is never the game's fault that you died.
Let us know if you have any questions or comments! :-)
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